I’m finally far enough along in developing the PC version of Voyageur that I can talk in detail about it.
So what’s in the box? Here’s what the PC version will contain on release:
The new graphics and storylines will also be present in a free content update for Voyageur on Android and iOS that will go live on the game’s PC release day.
I’m not ruling out releasing on Steam or on other digital marketplaces in the future, but there are a couple of reasons:
With this release, I have some measure of freedom to pick what platforms I work with based on how good they are for developers and players. If we’re ranking the different marketplaces/platforms holders on how much they seem guided by wanting to be good actors in the games industry, Itch is at the top – and Valve and Apple are at the bottom. I have the luxury right this instant of putting my game on a platform that I think is a good actor, and I’m going to value that above the additional sales I might get from Steam.
Not everyone gets to do that on every game, but I would hope other devs who do get to make this choice make it and hopefully push the industry a little bit closer to a better balance.