After over a year of planning, pitching, design, development, and writing, I can finally share Voyageur with the world. The reception has been great so far; if you’ve bought the game or helped spread the world, thank you so much. This post is about where the game goes from here.
So here’s the actual roadmap:
Characteristic-based narratives like Voyageur are a hungry monster, and there’s never enough content (Failbetter still gets people telling them Fallen London isn’t big enough!), but I do expect to make Voyageur at least a little bigger before I’m done with it. And if the game does well enough for that to be sustainable over the longer term, well - who knows quite how big it can get.
Finally, let me remind everyone that you can send your notes, comments, and bug reports to email@example.com, or on twitter @VoyageurGame. I also look forward to hearing about your adventures and experiences with the game - tweet them at me! And if you can take the time to give Voyageur a rating on the App Store, that is very appreciated too.